The name Nedara is based upon the name of the ancient Cluster: the Neddarim. The word has several meanings which include the name of the most extensive Simulacron within the Light Universe, as well as the actual landmass itself, derived from the ancient Neddarim term “Terraris Nedaris” meaning (Our) populated country. In prehistoric times, the ancient forbearers, the Rahvâjasi, referred to the central area of the landmass as ‘Senjatha’.
Some Facts about Nedara
- Official Name: Nedara
Main Capital: None
Chief of State: None
Prime Minister: None
Government Type: Regional Alliances based on Cluster Affiliation
Regions: Aeternus District, Draconis Reign, Lake Giafaron Association, Delphi Society, Sempai Alliance
Clusters: Aeternus, Draconis, Doromanbay, Sempai and the T’Haire Generis*
*As the Spiritual Center of Nedara, the T’Haire Generis, while recognized as a Cluster, are politically neutral, and acts for the good of all of Nedarans.
- Size: 26,561,856 Square Miles
- Inhabitants: 450.223.112 (0 a.L.)
- Density: 34 Inhabitants per square mile.
- Currency: 1 Conversion Credit (CC) = 100 Cent
- Founded: 2035 p.Q. / 1 A.L.
Location and Dimension
- The Nedara Simulacron is located in the zero sector of explored Broadspace and thus in the center of the mapped area. To what extent this corresponds to the actual true center of Broadspace, can not be answered at present since the full extent of the vastness of this space is unknown. According to the current state of research, Nedarans surmised that intelligent life originated in the Nedara Simulacron, and subsequently the first measurements of Broadspace proceeded from there. For this reason, the allocation of the zero sector is purely mathematical and hypothetical.
The landmass of Nedara includes the main continent, the islands of Sub Lupina, Shrouded Isle and Lost Liberty, as well as the Ricasian Island group in the SS (west) of Okeanos.
The Nedara Simulacron was founded some 20,000 years ago in the center of known Broadspace. It consists of a central land mass in the middle of a highly toxic ocean filled with Proto Core Conversion Energy (PCCE). Modern oceanographic research, using CCE-resistant probes, found that the land mass had once been a perfect hexagon with an edge length of exactly 3,500 square miles. This resulted in a total area of 31.826433.59 square miles. Over the millennia, erosion at the edges reduced this area to almost 26 million square miles.
The largest diagonal distance is 5.800 miles, while its circumference measures about 18.000 miles.
In the Carbon World this corresponds roughly to the size of the former USSR plus Europe.
Nedara is subdivided into different regions with strongly contrasting landscape types. In the north (MR) extends the rugged Fjord-like Moon Coast. This is where the onslaught of the Proto CCE has been most severe. The soft Calcite and Limestone of the north coast offered little resistance to the toxic waves washing onshore. Its inland area is sterile, sparsely covered with lichen and moss. As such it is nearly uninhabitable.
Apart from the Wastelands, Tharnholm, the largest desert in Nedara stretches southeast, extending farther south to the Haikantori plateau. Here the vegetation is thin, but present. South of the desert, lies the Tamnir Mountain range, the central most mountainous region in Nedara, with peaks of up to 10,000 meters. To the South of Tamnir, right in the center of Nedara in territory held by the Doromanbay, lies the Giafaron Sea which covers 420,000 square miles of the entire Tamnir high plateau. Because the water is located inland away from the tainted ocean, it is free from toxicity. It is a rare freshwater sea, and as such, it is the most important water reservoir in Nedara.
The size of the Giafaron Sea corresponds to that of the Black Sea in the Carbon World.
To the east of the Giafaron Sea is the Tamnir Woodland, a very fertile growing region. Bordering on the east are the marshes of the Sempai, and to their northeast lies a region known simply as The Tainted Lands, a polluted relic of the Sempai’s past and exploitive Industrial age. South of the Tamnir Woodland, the climate becomes hotter and more humid, resulting in subtropical conditions which produce verdant and lush vegetation. This area is referred to as the Sannozama Jungle.
To the west, the Sannozama is bordered by the Peregrin Plateau, a fertile plateau that flows into the Pergrin plain. This densely populated region is surrounded by mountains, with both mountain and plain being equally inhabited and cultivated. Further to the west is the Hansruc Highlands, a region approximately the size of England in the Carbon World, which is heavily forested. The forest area once encompassed the entire western region from the Highlands in the south to the Royal Woodlands of the north, stretching as far east as Sheol, before leading back into the middle mountains.
Bisecting the entire western region is the area known as the Wastelands. This entire sector is essentially a sunken bowl of land bordered by almost sheer cliffs which surround its entire circumference. This area extends from Nedara’s west coast, to ten miles from the border of the city of Tahudesa in the southeast, and to the northeast where it borders the foot of the White Gwyn Ridge. It is a harsh desert of unrelenting heat and infrequent but violent sandstorms. Various types of mutated fauna roam the sands, and only sparse, spindly patches of the hardiest vegetation grow here. 2000 years ago this area was once known as Onkorika, the breadbasket of Nedara. Now the entire region is blighted and desolate. Nedaran history traces the devastation back to the battle against Caine and his army during the dark period of their middle ages. This scorched, forbidding region covers an area roughly the size of France in the Carbon World.
Lakes and rivers
Freshwater is of crucial importance to the residents of Nedara, to an even greater extent than is the case in the carbon world, since the toxic ocean can hardly be used as a water reservoir. As a result, territorial sovereignty over rivers and lakes continually led to conflict among the rival Clusters, most notably with Draconis since their territory contains the least amount of freshwater reserves. In modern times, a freshwater distribution agreement brokered by the T’Haire Generis currently exists between the Doramanbay and Draconis.
The largest body of water is undoubtedly the Giafaron Sea in the center of the continent. Because of its location at an elevation of 1000 meters above sea level, it spawns several large rivers which cascade over hundreds of waterfalls in the region. To the north it is bordered by the Tamnir Mountains.
Largest lakes (and Carbon World Equivalents):
Lake Eterni, in the central Aeternus region tops the list, measuring 19,230 square miles, is as large as Lake Ontario.
Yutaka Lake, in the eastern Sempai area, is second on the list, measuring 18,200 square miles. It is about the size of Ladoga Lake in Russia.
Lake Ember,* in the Koenigswald, (also known as Babylon Lake) completes the list, measuring, 8,150 square miles, and is about the size of Lake Titicaca in Peru.
*It is interesting to note that this lake has had numerous fish kills over the last ten years due to intrusion of Proto CCE leaching into it from the ocean. The Draconis Command has warned residents against drinking or fishing from its waters over the last two years.
Major Pond near Petronas (Aeternus), is about as large as Lake Constance in Germany.
Orochi Lake in the southern Sempai region boasts the interesting feature of being the shallowest lake in Nedara, with an average water depth of 3.85 meters.
The Macellum Mooresea in Draconis is also extremely shallow and marshy with an average depth of 4.7 meters.
Yutaka River, which originates in the southern Pahada, flows through the northern Tamnir Woodlands, winds through Yutaka Lake into several large waterfalls at Yutaka Falls and flows from there, expanding to over 3kilometers wide as it reaches the northern Sempai region before terminating at the Tianying Delta.
Peregrinas, winds from the Giarafon Sea to the south in Lake Eterni.
Gornaya River, traces from the Giafaron Sea north into the Macellum Mooresea. Orochi River, flows from the Giafaron Sea to the southeast via Kohai.
Ojacali River, originates in the Tamnir Mountains, winding east to the Tianying Delta.
Secnac, begins at the foot of the Onkoro Cordils (northern Wastelands) and traces nothward via Sheol into the sea.
Embers Flow, runs from Ember Lake in the arc around the Southern Koenigswald, and then north, terminating at the Babylon Strait.
Major Mountain ranges (tallest peaks):
Tamnir Mountains (10,000 meters)
Pahada (8000 meters)
White Gwyn Ridge (7000 meters)
Onkoro Cordils (5000 meters)
Geological development history
It is believed that Nedara is not the oldest simulacron created by the Guardian of the Source, but rather the culmination of many experiments and tests, the remains of which are still to be found in so-called Exile or abandoned simulacrons. As expressed earlier, the shape of Nedara’s original landmass formed approximately 10,000 years ago was hexagonal, and encompassed a land mass of exactly 31 million square miles. Today’s rather rugged form is due to the erosion caused by the PCCE (Proto Core Conversion Energy) contained in the seawater, which had different effects on the coastlines depending on the hardness of their rock. Thus, in the MR area (north) on the moon coast, Calcite and Limestone are more prevalent there, and being of a softer composition than the Granite and Basalt of the other coastlines, eroded at a faster rate.
Likewise, it is assumed that the islands of “Lost Liberty” and Sub Lupina were originally connected to the land mass, but over the course of millennia have eroded free. Over time, the Guardian of the Source, once he noticed the drastic changes, took measures to protect what was left of the landmass from the caustic onslaught of ocean based Proto CCE.
Since the coasts could never be used as agricultural areas due to the high concentrations of CCE absorbed by the soil, civilization avoided these areas and shifted toward the interior of the continent, especially in the regions around today’s Paradise City, the capital of Doromanbay. Nedaran history shows that it wasn’t until after the Quiquannos incident and the subsequent Neddarim succession wars between Draconis and Aeternus, that the coastal regions were seized and the land reclaimed for other uses; most notably, power generation. In the early years Nedarans found a way to extract and refine CCE from the toxic waters. Over time, due to the extremely heavy extraction of CCE from the ocean during Nedara’s industrial boom phases, the CCE content of the Okeanos has drastically decreased, forcing the inhabitants to find alternative sources of generating power. Technological advances resulted in the forerunner of what is now referred to as “CCE Stations.”
In general, Nedara enjoys a moderate climate with warm summers and mild winters. The annual average temperature is 16.5 degrees Celsius, with an average annual rainfall of 910 millimeters. Nedara’s coldest month is Generis (January) with an average temperature of 5-12 degrees Celsius, while its warmest month is the Iyûl (July) with 24.3 degrees Celsius on average. The average rainfall in the middle of the year is 107 millimeters, the lowest at the beginning of the year with 35 millimeters on average. Overall the weather pattern in Nedara is quite active, especially in the spring and autumn months, with a moderate wind, as well as high humidity present throughout the year. The most pleasant climate is in the Tamnir metropolitan area centered around Lake Giafaron, as the zenith of the sun is maintained for a long time in this location, providing an enjoyable warmth. For this reason, the bulk of Nedara’s tourist trade is also found here.
Climatic factors within simulacra are fundamentally different from those in the Carbon World. The planet Earth enjoys very complex conditions compared to that of a simulacron due to the fact that its surface air and land are influenced by gravitational forces due to its orbit around its Sun. While Simulacra vary in composition, two thing are constant. The principle mass within a simulacron (whether land mass or another type) is always stationary, relative to its environment, meaning that it never revolves around another body. Secondly, most weather events that happen within a simulacron occur as a result of pre-programmed Scripts.
In the case of Nedara, air flow usually originates at one of two points, from the SS (west) or SR (east), which are also referred to as “CCE source points.” Airflow moves at a predetermined rate at certain intervals from SS to SR, with an occasional occurrence of “Contrary flow” from SR to SS for the sake of variety and balance. While weather patterns revolve around the Earth, it is interesting to note that once the winds pass the entire Nedaran continent, they dissipate once they reach a point 100 kilometers oceanside of the east or west coasts, per their Script (programming).
High concentrations of CCE in Nedara’s ocean (augmented by sunlight) heat up the water so that it condenses into steam which forms clouds, which then flow toward the continent due to their own thermal energy and Script programming. As a part of the condensation process, the water loses 97% of its CCE content, making any falling rain safe for all life on Nedara. Due to its generally warm temperatures, snowfall is almost always confined to the continent’s highest peaks and elevations.
Due to the order and stability of the Grand Script, quakes, hail storms, severe drought, blizzards, and other dangerous environmental conditions are unknown to the inhabitants of Nedara. The only way these conditions could ever occur would be due to “outside interference” of the highest magnitude.
The Nedaran Calendar
The names of the Nedaran months originated from the different languages and cultures of the past. While there are a few similarities, they largely differ from the names used in the carbon world. Curiously, each Nadaran month is comprised of exactly 30 days, resulting in a 360 day year, which over the millenia created a time acceleration of 28 days compared to that of the Carbon World.
- January = Generis
- February = Felmis
- March = Marsia
- April = Aibrean
- May = Haim
- June = Xuno
- July = Iyûl
- August = Orgos
- September = Sitambra
- Oktober = Octambra
- November = Novambra
- December = Terebra
In the socio-cultural context of Nedara one does not generally speaks of races, but of Clusters. Any racial affiliation derived from the various citizens here would simply be a school of thought catering to Carbon World sensibilities. It should also be pointed out that membership in each Cluster is open to anyone including those who may not have descended from its particular region or “type” but is rather, based on ideology and the willingness to be useful to that ideal. As such, a woman born in the Sannozama Jungle could be found in the halls of the Draconis High Command, while a man born in the Hansruc Highlands can be a student seeking enlightenment in Delphi.
Another classification also exists within this world: the Juggs. Juggs are Nedaran inhabitants who for one reason or another eschew any Cluster affiliation, remaining neutral. Their ranks are comprised of all regions, genetic types and skin colors, and their anti-Cluster stance makes them social outcasts, who are generally frowned upon by society at large. They comprise Nedara’s counterculture population.
With that being said, as a construct of the Nedaran’s “Terms of Existence” (ToE), the Sempai would generally be considered “East Asian,” the Doromanbay “African,” the T’Haire Generis “Middle Eastern/South Asian” and in Western Nedara, i.e., Aeternus and Draconis, “Euro-Latin” and “Euro-Slavic” types prevail. Socio-biologists of the Sempai relate that all Nedaran skin and hair differences are the result of genetic patterns that corresponded to each region’s proximity to the Sun (as does the Carbon World). However, most Nedarans are inclined to accept the assertion of the T’Haire Generis, which states that the Guardian of the Source simply wanted to achieve the greatest amount of human diversity possible. In view of the deeply creative nature of the Light Universe, this explanation seems to be the most logical.